2 - HANDED SIAMESE MAH JONGG®
SIAMESE MAH JONGG LEAGUE®
You will love this simple yet very challenging method of playing Mah Jongg. It can be fast, stimulating, and fun, fun, fun.
(For 3 & 4 handed ROYALE SIAMESE®, Please see below)
CLICK ON LINK BELOW TO PRINT OUT SIAMESE RULES PDF
- TWO PLAYERS/TWO RACKS EACH. Two players face each other; and place 2 racks in front of each player.
- WALLS. Build two (2) full walls of tiles, 19 stacks long, parallel to each other. (EASY OPTION: You can build one wall against each rack. When the tiles from the outside rack have been used, just move that rack behind the other rack.)
- WALLS: EVEN EASIER OPTION:Don’t build any walls. Merely leave the shuffled unpicked tiles on one side of the table, and discard on the other side of the table
- OPTIONAL: EAST THROWS THE DICE TO BREAK THE WALL. East throws the dice to break the first wall arbitrarily, and retains the amount of tiles corresponding to the dice throw (as with the standard 4-handed version of MJ). It is an OPTION to use the dice to arbitrarily break the wall (Except in Siamese Tournaments). Dealing/picking will commence from East’s walls.
- 28 TILES FOR EAST, 27 TILES FOR THE OPPOSITE PLAYER: Each player deals themselves four (4) tiles from one of the two (2) walls in front of East, until East has taken their last four (4) tiles which would give East 28 tiles. Player opposite then takes three (3) tiles, which gives him/her 27 tiles.
- ARRANGING THE TILES. Players may arrange their tiles on both their racks...as many as desired; and may exchange tiles back and forth between their own racks .It does not matter how many tiles are on each rack at any one time.(See Item 9).
- CHARLESTON. There is NO Charleston. (NOTE: You have plenty of tiles and a multitude of tile combinations over which you have control.)
- THE GAME BEGINS. East discards the 28th tile to begin the game; then the opposite player picks their first tile from the wall; then discards a tile; and so on. Picking and discarding proceeds.
- JOKERS. You may exchange your own Jokers from your own exposures, or from your opponent’s exposures; but you can NOT exchange a Joker from any existing EXPOSED Mah Jongg hand. Jokers may be exchanged from exposures in a “dead” hand, IF that exposure did not cause the hand to be declared “dead.” (PLEASE NOTE: 3 & 4 HANDED Royale Siamese Rule below for Quint Hand with NO Jokers)
- MAH JONGG. Once a Mah Jongg is declared by a player, and that player has discarded a tile to complete their turn, that rack with the Mah Jongg exposed must hold only 14 tiles. STRATEGY NOTE: The disadvantage of not exposing your own MJ is that the game might finish before you have declared your own Mah Jongg; and you must have a Mah Jongg exposed in order to be paid. You won’t be paid for a MJ that is still IN your rack, not ON your rack. However, once your first Mah Jongg has been declared and exposed, you MAY NOT exchange for those exposed Jokers. The longer you delay declaring a Mah Jongg and exposing those tiles, the longer you are able to use your own Jokers interchangeably. Remember, once the Mah Jongg hand has been exposed and declared, the Jokers in the exposure can NOT be exchanged.
- YOU ARE PLAYING BOTH RACKS INTERCHANGEABLY. Even though the TILES ARE INTERCHANGEABLE on the racks, players must be cautious to NOT put their exposures on the WRONG Rack. Remember, the tiles are interchangeable IN the racks, not ON the racks. A player's hand should be declared "dead" if the exposures do not match a hand on the NMJL card. However, the player may continue playing to try to build a 2nd Mah Jongg on their 2nd rack.
- IF PLAYER IS DECLARED “DEAD” FOR 2 HANDS, THE GAME CEASES, and "dead" player pays opponent 4 times the value of opponent's existing Mah Jongg, or 4 times the lowest value on the card - whichever is relevant.
- PLAYER HAS 1 MAH JONGG AND 1 DEAD HAND, the game continues by the opponent only - until opponent makes a second Mah Jongg, or all the tiles have been picked. (NOTE: In a 4-handed version, the “dead” player has to cease playing, while everyone else continues. Think of theplayer’s 2 racks in the 2-handed version as 2 individual players. If one hand is “dead,” there are still 3 players alive.)
- GAME CEASES when 1 player has declared 2 MAH JONGGS, -or- when the tiles from the walls have been used, and the last discard has been made.
- If a player has a rack that is declared “dead,” player may continue to exchange tiles between the two racks, but may NOT USE the tiles from the exposures that MADE the EXPOSED HAND “dead”– in order to build another hand. However, Jokers may be exchanged from exposures in the “dead” hand, only if that exposure did not cause the hand to be declared “dead.”
- See NATIONAL MAH JONGG TOURNAMENT RULES and MAH JONGG MASTER POINTS RULES for additional information.
- SCORING AND PAYOUTS: Payments are made at the END of the game. For easy payouts, KEEP SCORE. At the end of the game, the lesser score will pay the winner the difference between the two (2) scores,
- The 1st Mah Jongg by a player receives the value on the NMJL card, regardless if it is self picked, but if it is JOKERLESS, the value is doubled. Reminder: The Payer is not penalized for throwing a tile that is claimed for MJ. (See Item D below)
- If a player declares and wins the game with their 2nd Mah Jongg, the payout for the 2nd Mah Jongg is doubled, regardless if it is self-picked. Payout is doubled again if the 2nd Mah Jongg is JOKERLESS (excluding singles and pairs).
- A player who declares, exposes, and wins with two (2) Mah Jonggs AT THE SAME TIME receives double the score for BOTH HANDS.
- Player who discards a tile that’s claimed for their opponent's 2nd Mah Jongg is penalized minus twenty points (-20);whether or not there is a first Mah Jongg already exposed on their opponent's rack.
- TOO MANY OR TOO FEW TILES ON PLAYER'S RACK:
A. If a player has 1 legitimate Mah Jongg exposed on one rack, but too many or too few remaining tiles in their 2nd rack, they should be declared "dead." Too many tiles gives the player an unfair advantage to acheiving a 2nd Mah Jongg to win the game.
B. If immediately after the deal it is discovered a player has too many tiles on their racks (more than 28 if they are East, or more than 27 if the are not East),..it is a mis-deal. Just re-deal the tiles
C. If it is discovered during play that a player has too many tiles (29 tiles after picking to begin a player's turn, or 28 tiles not during a player's turn), that player should be declared "dead." Please see RULE 12.
VARIATION: 3 & 4 HANDED ROYALE SIAMESE™
1a. Use 2 sets, and 2 racks for 4-HANDED
1b. Use 2 sets and 2 racks for 3-HANDED ) BUT REMOVE 4 JOKERS & 4 FLOWERS
2. Use RULES above.
3. SCORES are kept for each player after each game. PAYMENT is made our of a “POT” that is predetermined before the game begins” for instance….$3.00, $5.00, $10.00 from each person. After the games, payment is made to each player in accordance with their scores. Remaining funds left in the :POT” are redistributed equally back to each of the players.
PLEASE NOTE: QUINT HANDS that are made WITHOUT JOKERS do NOT RECEIVE DOUBLE POINTS FOR JOKERLESS HAND
4. PLAYER HAS 1 MAH JONGG AND 1 DEAD HAND, play continues by the remaining opponents.
5. A PLAYER HAS 2 DEAD HANDS (or 2 players have 2 dead hands, or 3 players have 2 dead hands….play continues by other opponent(s).
6. A DISCARDED TILE IS CLAIMED FOR MAH JONGG BY 2 PLAYERS: the discarded tile may be claimed by the player CLOSEST to the discarder....regardless if it for a 1st or 2nd Mah Jongg. ©Copyright MAH JONGG MADNESS 2015-17 GLADYS GRAD http://www.siamesemahjongg.com
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